As part of a magical class, Wizards need to equip themselves with enough magic to effectively cast at will. For that, they need to learn the best wizard cantrips. But, if you are new to the game or just want to learn more, what are the best?
Let’s look down below the five cantrips we’ve listed available to a new Wizard in the fifth edition of Dungeon and Dragons.
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Definition of Wizard Cantrips
So, let’s talk about the definition. A cantrip is a spell that can be cast at will. It does not take up extra spell slots, and doesn’t need advance preparation. This is a spell your character can do out of muscle memory thanks to practice over time.
Number of Wizard Cantrips Required
A wizard can learn exactly five cantrips. The first three is obtained at character creation, the fourth one when you reach level five, and the last cantrip at level ten. You will need to choose wisely when you select your cantrips because the Wizard can select from a list of fourteen.
Best Wizard Cantrips
There are many to choose from but these are the 5 of the best Wizard’s Cantrips in Dungeon and Dragon’s fifth edition.
You can create four small torch lights or one medium-sized humanoid form. Both will give light across a ten-foot radius. You can also move the light any which way you want, but any piece you move cannot be more than twenty feet away from the rest. If it’s too far, the spell will flicker out.
Ray of Frost
A frigid blue-white beam of light strikes towards your opponent to deal 1d8 of ranged cold damage. That damage increases to 2d8 at level five, 3d8 at level eleven, and 4d8 at level seventeen. On a hit, the spell will also decrease your enemies’ speed by ten feet until the start of your next turn.
You can touch an object that is ten feet long at most. That item will brighten up a twenty-foot radius and dim an additional twenty-foot beyond the first twenty feet. The spell ends if you choose to cast it again.
As an extra, the light can be any color that you want. To light up an item on an enemy, they will have a chance to make a dexterity save when they roll 1d20 and add their dexterity modifier.
Just remember that the light will be blocked if you completely cover it with something opaque.
Mage Hand creates a spectral, floating hand when you cast it. It that can do the following actions:
- Manipulate an object
- Open an unlocked door or container
- Store or take an item from an open container
- Pour the contents out of a vial
Just remember that the hand can only interact with items within thirty feet of your physical character. Also, the hand’s carrying capacity is less than ten pounds, and it cannot also activate magical items. You can’t use Mage Hand to perform an attack as well.
This is one of the most potent abilities in the game since it allows you to get information to your party without being right next to them. Message works by pointing your finger at your target in range. By doing so, you can whisper a message to that person.
Conclusion To The Best Wizard Cantrips
Cantrips may not be as powerful as other spells, but it packs a punch of its own. If you know how to use it, you’ll be the hero of the game.
If you want more resources to choose the best wizard cantrips, check out this Reddit link. Happy playing!