Welcome to our post on how to roll stats in D&D 5E! Whether you’re a beginner or an expert, creating your traits are a vital part of the 5e experience. Your traits will help shape the path that you’ll take and how you will fair out in the realm.
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Why Charisma, Intellgience and Strength stats are that important
Without Charisma, you’ll have trouble interacting with everyone in the multiverse. And, without Intelligence, spellcasters won’t be able to cast spells to help their party move forward. Finally, without Strength, it would be hard to shoot your arrows or swing your swords.
So, it’s vital for every player to work out how to get those stats and make your character ready to journey the multiverse. To roll out these stats, people have a lot of options to choose from like using an excel stats generator, use a standard array of attributes, or a point buy system to ensure fair and equal scores.
But what if your GM says rolling will be the standard? Will you be doomed? We hope not. If you are, read below our guide to How to Roll Stats for 5E.
The Standard Way to Roll Stats In 5E
There are several ways how to roll stats in D&D 5E. Most traits of character creation like race, class, skills, and the like are prioritized before ability scores. You have to pick those first, based on what you want to play, or your party’s composition.
If your GM doesn’t have any prior rules or remarks, you can now start rolling your dice. In the 5E, the modern school of using a 4d6 is used. To do this, roll a 4d6, then ignore the lowest roll, and sum the remaining. For example, if you roll a 1 5 3 6, you ignore the 1, and the remaining leaves you a total of 15. You do this process 6 times, then collect it all together, and finally, assign the values however you like.
Other Roll Options
If your GM is used to or a fan of the old edition, your GM may ask your or your party to roll in a different way. If you’re not familiar with other roll options, here are some of the different types, how will it be helpful, and what you will do:
- 2d6+6: This roll maintains a minimum of 8 from the Standard Array, and in turn, ensures that everyone is a little stronger. To do this, roll 2 six-sided dice with 6 being added to the result.
- 3d6: We suggest not to use it as much. If any of these dice roll low, your stats can suffer. This only works if you’re supposed to be a civilian or non-key character or creature. To do this, roll the 3 six-sided dice, add the numbers together, and write them down for one of your ability scores. Then, repeat the process for other abilities.
These are just some of the types out of the many options to roll some dice. Every now and then, your GM might also not allow you to pool your dice. In lieu of it, they’ll ask to roll and apply the rolls in order. Once you are asked this, use the 1st roll to Strength, 2nd Dexterity, 3rd Constitution, or other roll options. It also helps to try to ask your GM to think of using the Pool system instead. If the GM doesn’t want to, consider changing your class soon.
Additional Resources: Clip at YouTuve explaning how to roll stats in DND 5E