Starting at Level 2, whenever you successfully hit with a melee weapon, you may choose to expend a single spell slot. Doing so will deal additional radiant damage on the attack. The amount of damage for a 1st-level spell slot is 2d8. Using Divine Smite with a higher-level spell slot increased the damage by 1d8 per level to a maximum of 5d8. If the target is a fiend or undead the damage is increased by another 1d8 to a maximum of 6d8.
How To Use Divine Smite 5e
Paladins in Dungeons & Dragons are the ultimate divine warriors. They swear a holy oath to their deity to uphold the forces of good and banish evil. To do this, they are granted several powerful bonuses, but none is more iconic – or more devastating – than Divine Smite.
Once a Paladin reaches level 2, they have access to spellcasting. At this level, they also unlock two 1st-level spell slots. These are key to using Divine Smite.
As a Paladin, players have the option to super-charge any melee weapon attack they make. After making a successful attack, a Paladin may choose to use one of their spell slots to channel the divine rage of their deity. By doing so, they imbue their weapon with Radiant energy to deal a massive amount of extra damage. For a level 2 Paladin, this is 2d8. At 5th level, Paladins gain access to 2nd-level slots and may use these to power Divine Smite to deal an additional 1d8 damage for a total of 3d8.
As a level 2 Paladin players only have access to two 1st-level spell slots a day. That means that you can only use Divine Smite twice. It is not technically a spell, but it does require the player to consume spell slots. This means that if a player chooses to use Divine Smite too often, they can find themselves unable to cast spells. Especially early in the game, when the Paladin may be a party’s only healer, this can be a serious risk.